A downloadable game

[INTRODUCTION_TO_THE_PROJECT] 


Beyond Repair is a survival horror video game, being developed using the (unity engine), the game aims to elevate the survival horror formula by focusing on the gameplay elements instead of storytelling (for the most part), and it would be achieved via introducing new mechanics, breath taking atmosphere and a variety of encounters.


  [GAMEPLAY_FORMULA]


 in Beyond Repair, the player will be required to progress through the levels of the game and solve puzzles in order to unlock new sections of the map, with the main goal of escaping the facility. the game is not level-based progression system, as the whole map is connected by smaller passages and there-for the design allows players to memorize and learn the layout at their own pace, as a result of that, old areas can be revisited, and some may even have a degree of importance for late game puzzles. the player will be controlling a [HUSK_SUIT], and it is a mechanized humanoid robot that can host a consciousness, the [H_S] runs only on energy provided by the


 [POWER_CORES]

 and the player will die on its depletion, specific zones will house a safe stations where the player would be able to recharge and prepare, multiple consumables can be used to recharge as well, actions taken by the player will consume the suit battery such as and not limited to ( walking, sprinting, using flash-light, repowering doors or power feeding offline systems ) the player will also lose power on taking a hit .



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